![]() Inserted link to other thread regarding dead zone sensitivity. We do need more people to spread the word around so 343i can take a look into the matter Aiming along the X&Y axis should be a smooth transition to prevent sudden acceleration resets that I believe is leading to this "reticle drag". It helped lessen the reticle drag greatly but obliviously, aiming shouldn't behave this way. I did find a way to mitigate this by increasing my y-axis sensitivity to the max setting. Make multiple adjustments to the y-axis and you'll find your horizontal turning speed CONSTANTLY RESETTING. It seems that when a player is turning horizontality and begins to make adjustments along the y-axis beyond a certain degree threshold, it resets the x-axis' acceleration curve in favor of the y-axis' acceleration. I believe I know what this "reticle drag" is and it has to do with the y-axis' sensitivity/acceleration curve and making adjustments on the y-axis while aiming. Many players were voicing complaints that their reticles seem to stick/drag/slow down when trying to aim. Someone made a thread that showcased the game not recognizing micro adjustments even on the lowest setting.Ģ) X/Y axis aiming acceleration/sensitivity needs to be looked over. H5 is 6 years old MCC is 7 years old Halo 4 is 9 years old. Minimum deadzone needs to be sensitive enough to pick up even micro adjustments to the controller/mouse input. The non competitive skill dominating is something this subreddit thinks is impossible. Here's an excerpt I did on the issue in another thread:Īim sensitivity needs a recalibration. After 5k hours in Destiny it's really hard for me to get used to Halo controls again, and not being able to ADS. The fact you could basically walk up to any discarded vehicle in the environment and get in. And the enemies fighting each other? Crazy back then. Again it was the first time I'd seen anything like fighting alongside AI teammates. I still remember how crazy it was you could walk up to a rock texture and it not be a N64 style blur. Xbox stretched it's big power edge over other consoles here. uses to get to the index could be Gravemind´s tentacle (Which would make sense considering that the pit Arby goes down is Gravemind´s home), but in Anniversary it´s just a rope made from a metal. Landing on the beach and storming it in that one level, the scale was unheard. Just found this in the ending cutscene for Quarantine Zone, in H2 the thing Miranda K. The alien Vistas.that you could free roam. basically popularized the most popular genre, FPS, on console in a big way for the first time. So many things it at least brought to the console mainstream. for those who didn't play the game, imagine spending hours and hours roaming around in places that look all exactly like this:įor the time it was freaking amazing. i was legit getting nausea from turning around in the same labyrinthic purple as shit corridors. Addendum 1 Rich Text File halo mcc voice chat not working STAG. Like bruh I know the good part of Halo is in 2 and 3 according to what people told me but I wasn't expecting to play such a turd. The best products for dropshipping have high demand and low market competition. And now they've introduced the Flood enemies and it's even more awful, there's now a shit ton of very small enemies that I have to waste my precious shotgun ammo on. MCC bundles Halo 1: Combat Evolved Anniversary, Halo 2, Halo 3, and. I liked "The Halo" mission in the open ended area and the one that's on the beach (might be the same one) but right now I've done two missions back to back (so like, 20% of the game) that were just going through the same corridors with the same look beating up the same enemies for what felt like an eternity. Halo: The Master Chief Collection (or MCC) is a pack of several games in the Halo franchise released for the Xbox One in 2014. I've done the first seven missions and I feel like I've played through the exact same corridors from start to finish. I'm now going through Halo CE and I know there's a decade between the games and I know it's the first in the series but holy shit it's BAD, like 3/10 level of bad. Pretty fine game, particularly the last few missions. Setting aside all the awful technical difficulties of the port, I still managed to play Reach in coop in its entirety. I'm currently discovering Halo games with the MCC rollout on PC.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |